- Project outcome
Description of the project
The aim of the project is to create a 3D action adventure game, about the life of a European hero based on historical or literature or mythical heroes of the Medieval Era of every country which the students will create and later play and of course learn while exploring and interacting with the game characters. The students of every school participating will choose a hero of their Country and will create a part of a Video Game in acommon platform. All the parts will combine in a Computer Game which will involve all the heroes and the challenges they face
We have two objectives. The first is during the game creation to have students, from many countries, cooperate and share best practices but also to share stories, cultures, ideals and have the opportunity to underestand for themselves the common goals and ideals that led to the common European heritage.
We strongly stand up for the opinion that Learning through playing leads students in developing new and innovative approaches and supporting the dissemination of best practices, a statement that has been tested in the coordinating school in Greece but in a small in-school scale. We believe that the added effort of many European Schools and the mixture of cultures and ideas will lead in an enhanced outcome.
The planning for the Game Creation is to have student teams that will fulfill the tasks needed for its creation. For that, mixed teams of students from different countries will be formed, as following:
The documentation Team with students who will search, combine, leverage and innitialise sources which could be poems, stories, novels, myths etc
The Scenario Team with students who will take into account the documentation team’s sources and produce the over-all plot-line and storyline of the game. It can be brief to leave readers wanting to read more by playing, or it can be the full plotline, twists and all, of the game. It will be written in a Flowchart that lays out the decision making of the game and shows the various logical paths the user can take and there is the prose script that describes what happens.
The Director Team.Directing a video game is very similar to that of a movie. Students have to describe the scenes, plan the dialogue, describe the mood and set the background music. There are three main points to the written script.
3.1. Describe the environment; what does everything look like -and what does it feel like?
3.2. What is the accompanying material? Is there music? Sound effects?
3.3 What are the things that are going to happen? What decisions will be made? What rooms or areas are the decisions tied to?
The Artwork Team with students with students that will draw first in a sketchbook with pencils the characters, objects and environment, used in the Game, and then colour their creations using markers, pastels or even water colours. Later they can convert their scetches into 3D models.
The Development Team with students that must provide technical support to the project like
5.1. finding and installing the software needed,
5.2. take the 4 previous teams work and digitize it,
5.3. set up the sites needed for the project.
The Programming Team with students who will write the code that makes things happen in the video game. This includes connecting or "mapping" the player input from the control pad to the action that's happening on the screen. It also includes all the action or movement of characters.Programmers work closely with every other team who has a hands-on role making the game, supporting them when they need more technical know-how to complete their tasks.
A Game testers Team that will put the game through a quality control while still in development, to ensure that works as planned. They will conduct video game quality assurance, finding mistakes, bugs and other problems that could annoy or turn off the gaming experience.