Our project is innovative by
While playing Computer Games the methods we use are alike the method a researcher has. Many well known Scientists parallel scientific research with the effort a child spends during a Computer Game. All this try and error method is the same with a scientist’s attempt to verify his theory or hypothesis. If a child is motivated to use the same method he uses, trying to overcome the obstacles of a computer game, with careful examination and planning in his exercises he has a model of how to work
The list is enormous according to the teacher’s imagination.
Let’s not forget the self-explanatory constructive use of other Languages.
So as it seems with today’s Games every teacher has at his disposal a great “library” of ready and appealing events, places, experiments, persons etc.
The innovative educational goals of this project are for the students:
To encourage many of our students who are not interested or not so good at school because the theoretic teaching was too difficult or not too exciting to them to join and enjoy the Game creation.
To those who were not familiar or opposed to Computer Games and Computers to find that there are many useful things to do with them.
To encourage them to search and learn issues about Physics, History, English or other Languages, Computer Programming, Internet, digital skills etc while they amuse themselves, fostering the provision and the assessment of key-competencies .
For some of our students to find that computer gaming is not only blast, frag and kill but a constructive experience if it’s done properly.
To familiarize the students with the fields related with the making of Computer Games and the related with it jobs.
To promote take-up of innovative practices, by supporting , collaborative learning and critical thinking, strategic use of Information and Communication Technologies (ICT), open educational resources (OER), open and flexible learning and virtual mobility
Moreover our Computer Game is complementary to the “The Trial of Galileo” a game which was awarded with the first prize in 5th European Innovative Teachers Forum 2008 organized at Zagreb by Microsoft. and participated in the Learning Game project in the framework of the Life Long Learning programme Grundvig/Comenius Programme 2.2 for Adult Education Staff of the European Union as you can see in http://www.learningame.org/.